After purchasing land, users may construct a space and publish it on the Genesis Land. Then, based on the number of visits to the location, PlayerOne will provide rewards. For example, the greater the number of space visits, the more pets are born in the vicinity of the space, and the rarer the pets. So, how is space access measured? As the wallet is practically free to make, if it is simply numbered according to each address, there will be tons of malicious reward hunters. As a result, PlayerOne employs RarityScore to address this issue. The more incentives are given according to the higher visits to space that would lead to the higher RarityScore of that player. This is also to avoid issues like CV users faking the data.