🚀Tech Innovation

Token Buy-back & Burn

After a year of growth, it is possible to discover that the usage rate of certain land is low. As an example, consider the CV. Other than the birth spot in the centre of the Genesis Continent, the rest of the world is a wasteland. If left unchecked, it will also effect other users, hence this is a problem for Sandbox, DCL, and CV.

So, in real-world terms, the government will recover and redevelop property that is in poor shape. The PlayerOne contract team has implemented a solution to address this issue. PlayerOne contract holders can damage the land they own and then combine it for public facilities, such as P2E scenarios, in order to boost economic prosperity in the surrounding area.

It should be noted that other users cannot destroy the land, and contract holders may only destroy land that they own, so the project team can only recycle the land through the secondary market recycling technique, and then destroy the land, ensuring that the user's assets are not breached.

Multi-role Management

The application scenarios of land have grown increasingly plentiful as the Metaverse ecosystem has improved, but challenges of land rights management have also been highlighted, such as how to split the rights of land owners, land leasers, and land collaborators? How should access to third-party platforms be handled?

The primary metaverse platforms are currently implemented centrally, and the PlayerOne contract team has introduced a multi-role capability. New jobs, such as land leasers and land coordinators, can be added by contract deployers. This strategy may also make it easier for third-party land leasing platforms to have access to PlayerOne territory.

At present, PlayerOne has also established strategic cooperation with the world's top virtual land service providers, such as MetaCat, Double, WeMeta, Parcel, MetaEstate, Cthuwork, Ponlaii and so on.

Omni-chain Asset

PlayerOne is the first metaverse platform to have access to LayerZero. The LayerZero protocol is analogous to the Cosmos ecosystem's "zero-layer" Inter-Blockchain Communication (IBC) protocol. LayerZero is notable for its usage of ultra-light nodes (ULN), which presents a novel architecture for securely passing messages between chains in a cost-effective way.

Unlike several typical custodial NFT cross-chain bridging solutions on the market, PlayerOne enables multi-chain issuance and may perform atomic-level cross-chain transfer across different chains. It is built on the cross-chain interoperability protocol LayerZero. Since its inception, the PlayerOne NFT asset has supported Mint on seven distinct blockchains (Ethereum, Polygon, Arbitrum, Optimism, BSC, Avalanche, and Fantom).

The most important gaming feature is that if assets are developed on one chain, they may instantly transfer between chains via contracts, such as from Polygon to BSC or Avalanche to Ethereum. It should be noted that the assets that migrate to other blockchains are not clones of the original NFT, but actual NFTs that the destination chain contract can identify. The immediate result of this is that when we move one asset from Avalanche to Ethereum, the total number of assets on Avalanche decreases by one while Ethereum increases by one.

The First Interactive Land

Needless to say, land investment has a higher threshold than PFP projects, and it is extremely uncomfortable since the location of the land cannot be intuitively viewed on the OpenSea platform, such as Sandbox, DCL, CV; we can only copy the land name and return to the Official website enquiry.

As the lands on the preceding platforms are all static pictures, PlayerOne is the first metaverse platform to provide interactive lands. On OpenSea, users may immediately observe the position of the land and zoom in and out to view their geographic location. There are, of course, shortcuts to returning to the origin to prevent incorrect operation from being unable to locate their position.

Composable Character NFTs

As previously stated, PlayerOne supports composable character NFTs. Users first get random character pieces from the chain, then freely mix the parts into characters, and ultimately cast a unique character NFT. This assures that the PlayerOne character is entirely self-created by the community and is not under the control of the project party.

The whole PlayerOne product matrix may be accessed immediately through the web page, and the direct link through the wallet not only provides user convenience, but also protects the user's assets from risk. Users may access all PlayerOne products regardless of whether they are running Windows, Mac, or Linux.

Furthermore, while developing the architecture, PlayerOne permits publishing as a client-side version, which is also the planning emphasis of PlayerOne Hub. Finally, PlayerOne is cross-platform compatible and may be utilized by clients from many systems.

All developing logic in Electron's cross-platform solution is based on Chromium and Node.js, one for the interface and one for the reasoning behind it. Electron is used to create many apps, including Slack, VS Code, Atom, Skype, and WhatsApp.

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